Public Spatial Computing
Examples
About us
Spacecraft is a collaborative spatial computing platform built by and for cultural institutions
Spacecraft is a Public Product Organization—a new form of non-profit that convenes public organzations, technology designers and engineers to build open + sustainable digital public infrastructure, which can then be shared and scaled among international institutions, like museums, libraries, archives, and other civic and state cultural venues.
What is spatial computing?
Spatial computing technologies shape how we understand and interact with space: through tools like online maps, augmented reality, and intelligent environments that respond to voice or gesture without requiring personal devices.
Major companies like Apple, Google, Meta, and Amazon are investing heavily in this shift, moving beyond smartphones by embedding computation directly into physical environments. Their platforms promise convenience and automation, but increasingly drive users to access and experience the world around them through proprietary systems.
Why does it need to be public?
Private platforms are racing to define the future of immersive technology. But when culture, history, and public memory are at stake, we must ask:
Who owns the interface? Who designs the experience? Who controls the data?
Spatial computing should be a public good
Spatial Computing in Public Cultural Institutions
Cultural institutions engage visitors in ways that can be evolved with spatial computing infrastructure—from the planning stage of exhibitions, to the richness of immersive experiences, to the external integration with digital tooling at civic or social scale.
Exhibition design and media orchestration
Immersive archive data visualizations
Urban planning and cultural previsualization
See examples
Partner organizations
Spacecraft is an initiative involving a broad network of cultural institutions, large-scale open technology projects, and industry consortia working together towards new public products, processes, and protocols enabling the public spatial computing ecosystem.
More about us
Spacecraft is a Public Product Organization
Spacecraft is a public product organization that is a collaboration of international cultural institutions stewarded by the Foundation for Public Code.
More at Publiccode.net
Join us!
Are you a cultural institution interested in the future of public cultural space? We’re already collaborating with a global network of like-minded organizations. Join the effort to define the next generation of spatial culture!
Email us
Public Spatial Computing
Examples
About us
Spacecraft is a collaborative spatial computing platform built by and for cultural institutions
Spacecraft is a Public Product Organization—a new form of non-profit that convenes public organzations, technology designers and engineers to build open + sustainable digital public infrastructure, which can then be shared and scaled among international institutions, like museums, libraries, archives, and other civic and state cultural venues.
What is spatial computing?
Spatial computing technologies shape how we understand and interact with space: through tools like online maps, augmented reality, and intelligent environments that respond to voice or gesture without requiring personal devices.
Major companies like Apple, Google, Meta, and Amazon are investing heavily in this shift, moving beyond smartphones by embedding computation directly into physical environments. Their platforms promise convenience and automation, but increasingly drive users to access and experience the world around them through proprietary systems.
Why does it need to be public?
Private platforms are racing to define the future of immersive technology. But when culture, history, and public memory are at stake, we must ask:
Who owns the interface? Who designs the experience? Who controls the data?
Spatial computing should be a public good
Spatial Computing in Public Cultural Institutions
Cultural institutions engage visitors in ways that can be evolved with spatial computing infrastructure—from the planning stage of exhibitions, to the richness of immersive experiences, to the external integration with digital tooling at civic or social scale.
Exhibition design and media orchestration
Immersive archive data visualizations
Urban planning and cultural previsualization
See examples
Partner organizations
Spacecraft is an initiative involving a broad network of cultural institutions, large-scale open technology projects, and industry consortia working together towards new public products, processes, and protocols enabling the public spatial computing ecosystem.
More about us
Spacecraft is a Public Product Organization
Spacecraft is a public product organization that is a collaboration of international cultural institutions stewarded by the Foundation for Public Code.
More at Publiccode.net
Join us!
Are you a cultural institution interested in the future of public cultural space? We’re already collaborating with a global network of like-minded organizations. Join the effort to define the next generation of spatial culture!
Email us
Public Spatial Computing
Examples
About us
Spacecraft is a collaborative spatial computing platform built by and for cultural institutions
Spacecraft is a Public Product Organization—a new form of non-profit that convenes public organizations, technology designers and engineers to build open + sustainable digital public infrastructure, which can then be stewarded, shared and scaled among international institutions, like museums, libraries, archives, and other civic and public cultural venues.
What is spatial computing?
Spatial computing technologies shape how we understand and interact with space: through tools like online maps, augmented reality, and intelligent environments that respond to voice or gesture without requiring personal devices.
Major companies like Apple, Google, Meta, and Amazon are investing heavily in this shift, moving beyond smartphones by embedding computation directly into physical environments. Their platforms promise convenience and automation, but increasingly drive users to access and experience the world around them through proprietary systems.
Why does it need to be public?
Private platforms are racing to define the future of immersive technology. But when culture, history, and public memory are at stake, we must ask:
Who owns the interface? Who designs the experience? Who controls the data?
Spatial computing should be a public good
Spatial Computing in Public Cultural Institutions
Cultural institutions engage visitors in ways that can be evolved with spatial computing infrastructure—from the planning stage of exhibitions, to the richness of immersive experiences, to the external integration with digital tooling at civic or social scale.
Exhibition design and media orchestration
Immersive archive data visualizations
Urban planning and cultural previsualization
See examples
Partner organizations
Spacecraft is an initiative involving a broad network of cultural institutions, large-scale open technology projects, and industry consortia working together towards new public products, processes, and protocols enabling the public spatial computing ecosystem.
More about us
Spacecraft is a Public Product Organization
Spacecraft is a public product organization that is a collaboration of international cultural institutions stewarded by the Foundation for Public Code.
More at Publiccode.net
Join us!
Are you a cultural institution interested in the future of public cultural space? We’re already collaborating with a global network of like-minded organizations. Join the effort to define the next generation of spatial culture!
Email us